Mesh Decals
Mesh Decals are emitted by Mesh VFX.
A mesh can can have any amount of decals, however every decal pair needs to have a unique name. To assign a flipbook to a decal, use the Mesh Flipbook Importer.
Summary
Attributes
Decides whether a flipbook is played if it exists.
An f64 packed buffer with ordered flipbook texture frame IDs.
Curves
Controls the easing of the transparency animation.
Controls the easing of the color animation.
Controls the easing of the transition between flipbook frames.
Attributes
FlipbookEnabled
boolean
Decides whether a flipbook is played if it exists.
FlipbookTextures
buffer
An f64 packed buffer with ordered flipbook texture frame IDs. Do not edit this attribute manually, it should only be done by the flipbook importer.
Curves
Transparency
Controls the easing of the transparency animation.
Inputs
Start
[-inf; inf]
The starting value of the curve.
End
[-inf; inf]
The ending value of the curve.
Color
Controls the easing of the color animation.
Flipbook_Change
Controls the easing of the transition between flipbook frames.
Inputs
Duration
[0; inf]
The amount of seconds it takes to reach the End value.