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EffectsMesh Decal

Mesh Decals

Mesh Decals are emitted by Mesh VFX.

A mesh can can have any amount of decals, however every decal pair needs to have a unique name. To assign a flipbook to a decal, use the Mesh Flipbook Importer.

Summary

Attributes

FlipbookEnabled : boolean

Decides whether a flipbook is played if it exists.

FlipbookTextures : buffer

An f64 packed buffer with ordered flipbook texture frame IDs.

Curves

Transparency

Controls the easing of the transparency animation.

Color

Controls the easing of the color animation.

Flipbook_Change

Controls the easing of the transition between flipbook frames.

Attributes

FlipbookEnabled

boolean

Decides whether a flipbook is played if it exists.

FlipbookTextures

buffer

An f64 packed buffer with ordered flipbook texture frame IDs. Do not edit this attribute manually, it should only be done by the flipbook importer.

Curves

Transparency

Controls the easing of the transparency animation.

Inputs

Start

[-inf; inf]

The starting value of the curve.

End

[-inf; inf]

The ending value of the curve.

Color

Controls the easing of the color animation.

Flipbook_Change

Controls the easing of the transition between flipbook frames.

Inputs

Duration

[0; inf]

The amount of seconds it takes to reach the End value.

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