Shockwave Debris
An effect that emits a number of physics-based parts, which are launched from the origin with random velocities and spins. It can optionally inherit the material and color from nearby parts.
Summary
Attributes
The amount of seconds waited before the effect is emitted.
The minimum and maximum number of debris parts to emit.
The minimum and maximum lifetime of a debris part in seconds.
When true, debris will attempt to inherit material, color, and transparency from parts near the origin.
The radius to check for parts to inherit properties from.
The maximum number of parts to check within the radius for inheritance.
The minimum and maximum magnitude of the initial linear velocity.
The minimum and maximum magnitude of the initial angular velocity.
The scale factor applied to a parts’s size in an animation at the end of its lifetime.
The minimum size of a part.
The maximum size of a part.
The minimum direction unit vector for the linear impulse relative to the origin.
The maximum direction unit vector for the linear impulse relative to the origin.
Curves
Controls the easing of all Size animations.
Controls the easing of the Transparency animation at the end of the effect’s lifetime.
Attributes
EmitDelay
number
The amount of seconds waited before the effect is emitted.
Amount
NumberRange
The minimum and maximum number of debris parts to emit.
Lifetime
NumberRange
The minimum and maximum lifetime of a debris part in seconds.
InheritanceEnabled
boolean
When true, debris will attempt to inherit material, color, and transparency from parts near the origin.
InheritanceRadius
number
The radius to check for parts to inherit properties from.
InheritanceMaxResults
number
The maximum number of parts to check within the radius for inheritance.
LinearMagnitude
NumberRange
The minimum and maximum magnitude of the initial linear velocity.
AngularMagnitude
NumberRange
The minimum and maximum magnitude of the initial angular velocity.
SizeScaleEnd
Vector3
The scale factor applied to a parts’s size in an animation at the end of its lifetime.
MinSize
Vector3
The minimum size of a part.
MaxSize
Vector3
The maximum size of a part.
MinDirection
Vector3
The minimum direction unit vector for the linear impulse relative to the origin.
MaxDirection
Vector3
The maximum direction unit vector for the linear impulse relative to the origin.
Curves
Size
Controls the easing of all Size animations.
Inputs
Duration
[0; inf]
The amount of seconds it takes to reach the End value.
Transparency
Controls the easing of the Transparency animation at the end of the effect’s lifetime.
Inputs
Start
[0; inf]
The starting value of the curve.
End
[0; inf]
The ending value of the curve.