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EffectsSpin Model

Spin Model

An effect that applies continuous rotation and/or scaling to a model. The model’s pivot point is used as the center of rotation and scaling.

Summary

Attributes

EmitDelay : number

The amount of seconds waited before the effect is emitted.

SpinRotation : Vector3

The rotation in degrees applied to the model per second.

SpinDuration : number

The duration of the spin in seconds.

SyncPosition : boolean

Decides whether the effect follows its origin after being emitted.

Curves

Scale_Curve

Controls the easing of the scale animation.

SpinSpeed_Curve

Controls the speed of the spin.

Attributes

EmitDelay

number

The amount of seconds waited before the effect is emitted.

SpinRotation

Vector3

The rotation in degrees applied to the model per second.

SpinDuration

number

The duration of the spin in seconds.

SyncPosition

boolean

Decides whether the effect follows its origin after being emitted.

  • Meshes follow their ancestor attachment, or the CFrame of the Start part. If it’s the former, the rotation of the Start part is still synced (required for making spinning meshes).

  • Beziers act similar to ParticleEmitters. They simply follow the CFrame of their part or attachment parent.

  • Spin Models find their first attachment or part ancestor and follow its CFrame.

  • Shockwave Lines follow the CFrame of their origin attachment. SyncPosition Lines are useful for creating non-straight paths.

Curves

Scale_Curve

Controls the easing of the scale animation.

Inputs

Start

[0.001; inf]

The starting value of the curve.

Start

[0.001; inf]

The starting value of the curve.

SpinSpeed_Curve

Controls the speed of the spin. If it becomes negative, the model will start spinning in the opposite direction.

Inputs

Duration

[0; inf]

The amount of seconds it takes to reach the End value.

Start

[-inf; inf]

The starting value of the curve.

End

[-inf; inf]

The ending value of the curve.

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