Spin Model
An effect that applies continuous rotation and/or scaling to a model. The model’s pivot point is used as the center of rotation and scaling.
Summary
Attributes
The amount of seconds waited before the effect is emitted.
The rotation in degrees applied to the model per second.
The duration of the spin in seconds.
Decides whether the effect follows its origin after being emitted.
Curves
Controls the easing of the scale animation.
Controls the speed of the spin.
Attributes
EmitDelay
number
The amount of seconds waited before the effect is emitted.
SpinRotation
Vector3
The rotation in degrees applied to the model per second.
SpinDuration
number
The duration of the spin in seconds.
SyncPosition
boolean
Decides whether the effect follows its origin after being emitted.
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Meshes follow their ancestor attachment, or the CFrame of the Start part. If it’s the former, the rotation of the Start part is still synced (required for making spinning meshes).
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Beziers act similar to ParticleEmitters. They simply follow the CFrame of their part or attachment parent.
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Spin Models find their first attachment or part ancestor and follow its CFrame.
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Shockwave Lines follow the CFrame of their origin attachment. SyncPosition Lines are useful for creating non-straight paths.
Curves
Scale_Curve
Controls the easing of the scale animation.
Inputs
Start
[0.001; inf]
The starting value of the curve.
Start
[0.001; inf]
The starting value of the curve.
SpinSpeed_Curve
Controls the speed of the spin. If it becomes negative, the model will start spinning in the opposite direction.
Inputs
Duration
[0; inf]
The amount of seconds it takes to reach the End value.
Start
[-inf; inf]
The starting value of the curve.
End
[-inf; inf]
The ending value of the curve.